00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef SETTINGS_TYPE_H 00013 #define SETTINGS_TYPE_H 00014 00015 #include "date_type.h" 00016 #include "town_type.h" 00017 #include "transport_type.h" 00018 #include "network/core/config.h" 00019 #include "company_type.h" 00020 #include "openttd.h" 00021 00023 enum IndustryDensity { 00024 ID_FUND_ONLY, 00025 ID_MINIMAL, 00026 ID_VERY_LOW, 00027 ID_LOW, 00028 ID_NORMAL, 00029 ID_HIGH, 00030 00031 ID_END, 00032 }; 00033 00035 struct DifficultySettings { 00036 byte max_no_competitors; 00037 byte number_towns; 00038 byte industry_density; 00039 uint32 max_loan; 00040 byte initial_interest; 00041 byte vehicle_costs; 00042 byte competitor_speed; 00043 byte vehicle_breakdowns; 00044 byte subsidy_multiplier; 00045 byte construction_cost; 00046 byte terrain_type; 00047 byte quantity_sea_lakes; 00048 byte economy; 00049 byte line_reverse_mode; 00050 byte disasters; 00051 byte town_council_tolerance; 00052 byte diff_level; 00053 }; 00054 00056 struct GUISettings { 00057 bool sg_full_load_any; 00058 bool lost_vehicle_warn; 00059 uint8 order_review_system; 00060 bool vehicle_income_warn; 00061 bool show_finances; 00062 bool sg_new_nonstop; 00063 bool new_nonstop; 00064 uint8 stop_location; 00065 bool autoscroll; 00066 byte errmsg_duration; 00067 byte hover_delay; 00068 bool link_terraform_toolbar; 00069 uint8 smallmap_land_colour; 00070 bool reverse_scroll; 00071 bool smooth_scroll; 00072 bool measure_tooltip; 00073 byte liveries; 00074 bool prefer_teamchat; 00075 uint8 advanced_vehicle_list; 00076 uint8 loading_indicators; 00077 uint8 default_rail_type; 00078 uint8 toolbar_pos; 00079 uint8 statusbar_pos; 00080 uint8 window_snap_radius; 00081 uint8 window_soft_limit; 00082 bool disable_unsuitable_building; 00083 byte autosave; 00084 bool threaded_saves; 00085 bool keep_all_autosave; 00086 bool autosave_on_exit; 00087 uint8 date_format_in_default_names; 00088 byte max_num_autosaves; 00089 bool population_in_label; 00090 uint8 right_mouse_btn_emulation; 00091 uint8 scrollwheel_scrolling; 00092 uint8 scrollwheel_multiplier; 00093 bool timetable_arrival_departure; 00094 bool left_mouse_btn_scrolling; 00095 bool pause_on_newgame; 00096 bool enable_signal_gui; 00097 Year coloured_news_year; 00098 bool timetable_in_ticks; 00099 bool quick_goto; 00100 bool auto_euro; 00101 byte drag_signals_density; 00102 Year semaphore_build_before; 00103 byte news_message_timeout; 00104 bool show_track_reservation; 00105 uint8 default_signal_type; 00106 uint8 cycle_signal_types; 00107 byte station_numtracks; 00108 byte station_platlength; 00109 bool station_dragdrop; 00110 bool station_show_coverage; 00111 bool persistent_buildingtools; 00112 bool expenses_layout; 00113 00114 uint16 console_backlog_timeout; 00115 uint16 console_backlog_length; 00116 #ifdef ENABLE_NETWORK 00117 uint16 network_chat_box_width; 00118 uint8 network_chat_box_height; 00119 uint16 network_chat_timeout; 00120 #endif 00121 00122 uint8 developer; 00123 bool show_date_in_logs; 00124 bool newgrf_developer_tools; 00125 bool ai_developer_tools; 00126 bool scenario_developer; 00127 bool newgrf_show_old_versions; 00128 00133 bool UserIsAllowedToChangeNewGRFs() const 00134 { 00135 return this->scenario_developer || this->newgrf_developer_tools; 00136 } 00137 }; 00138 00140 struct LocaleSettings { 00141 byte currency; 00142 byte units; 00143 char *digit_group_separator; 00144 char *digit_group_separator_currency; 00145 char *digit_decimal_separator; 00146 }; 00147 00149 struct NetworkSettings { 00150 #ifdef ENABLE_NETWORK 00151 uint16 sync_freq; 00152 uint8 frame_freq; 00153 uint16 commands_per_frame; 00154 uint16 max_commands_in_queue; 00155 uint16 bytes_per_frame; 00156 uint16 bytes_per_frame_burst; 00157 uint16 max_join_time; 00158 bool pause_on_join; 00159 uint16 server_port; 00160 uint16 server_admin_port; 00161 bool server_admin_chat; 00162 char server_name[NETWORK_NAME_LENGTH]; 00163 char server_password[NETWORK_PASSWORD_LENGTH]; 00164 char rcon_password[NETWORK_PASSWORD_LENGTH]; 00165 char admin_password[NETWORK_PASSWORD_LENGTH]; 00166 bool server_advertise; 00167 uint8 lan_internet; 00168 char client_name[NETWORK_CLIENT_NAME_LENGTH]; 00169 char default_company_pass[NETWORK_PASSWORD_LENGTH]; 00170 char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; 00171 char network_id[NETWORK_SERVER_ID_LENGTH]; 00172 bool autoclean_companies; 00173 uint8 autoclean_unprotected; 00174 uint8 autoclean_protected; 00175 uint8 autoclean_novehicles; 00176 uint8 max_companies; 00177 uint8 max_clients; 00178 uint8 max_spectators; 00179 Year restart_game_year; 00180 uint8 min_active_clients; 00181 uint8 server_lang; 00182 bool reload_cfg; 00183 char last_host[NETWORK_HOSTNAME_LENGTH]; 00184 uint16 last_port; 00185 bool no_http_content_downloads; 00186 #else /* ENABLE_NETWORK */ 00187 #endif 00188 }; 00189 00191 struct GameCreationSettings { 00192 uint32 generation_seed; 00193 Year starting_year; 00194 uint8 map_x; 00195 uint8 map_y; 00196 byte land_generator; 00197 byte oil_refinery_limit; 00198 byte snow_line_height; 00199 byte tgen_smoothness; 00200 byte tree_placer; 00201 byte heightmap_rotation; 00202 byte se_flat_world_height; 00203 byte town_name; 00204 byte landscape; 00205 byte snow_line; 00206 byte water_borders; 00207 uint16 custom_town_number; 00208 byte variety; 00209 byte custom_sea_level; 00210 }; 00211 00213 struct ConstructionSettings { 00214 bool build_on_slopes; 00215 bool autoslope; 00216 uint16 max_bridge_length; 00217 uint16 max_tunnel_length; 00218 bool signal_side; 00219 bool extra_dynamite; 00220 bool road_stop_on_town_road; 00221 bool road_stop_on_competitor_road; 00222 uint8 raw_industry_construction; 00223 uint8 industry_platform; 00224 bool freeform_edges; 00225 uint8 extra_tree_placement; 00226 uint8 command_pause_level; 00227 00228 uint32 terraform_per_64k_frames; 00229 uint16 terraform_frame_burst; 00230 uint32 clear_per_64k_frames; 00231 uint16 clear_frame_burst; 00232 }; 00233 00235 struct AISettings { 00236 bool ai_in_multiplayer; 00237 bool ai_disable_veh_train; 00238 bool ai_disable_veh_roadveh; 00239 bool ai_disable_veh_aircraft; 00240 bool ai_disable_veh_ship; 00241 uint32 ai_max_opcode_till_suspend; 00242 }; 00243 00245 struct OPFSettings { 00246 uint16 pf_maxlength; 00247 byte pf_maxdepth; 00248 }; 00249 00251 struct NPFSettings { 00257 uint32 npf_max_search_nodes; 00258 uint32 maximum_go_to_depot_penalty; 00259 00260 uint32 npf_rail_firstred_penalty; 00261 uint32 npf_rail_firstred_exit_penalty; 00262 uint32 npf_rail_lastred_penalty; 00263 uint32 npf_rail_station_penalty; 00264 uint32 npf_rail_slope_penalty; 00265 uint32 npf_rail_curve_penalty; 00266 uint32 npf_rail_depot_reverse_penalty; 00267 uint32 npf_rail_pbs_cross_penalty; 00268 uint32 npf_rail_pbs_signal_back_penalty; 00269 uint32 npf_buoy_penalty; 00270 uint32 npf_water_curve_penalty; 00271 uint32 npf_road_curve_penalty; 00272 uint32 npf_crossing_penalty; 00273 uint32 npf_road_drive_through_penalty; 00274 uint32 npf_road_dt_occupied_penalty; 00275 uint32 npf_road_bay_occupied_penalty; 00276 }; 00277 00279 struct YAPFSettings { 00280 bool disable_node_optimization; 00281 uint32 max_search_nodes; 00282 uint32 maximum_go_to_depot_penalty; 00283 bool ship_use_yapf; 00284 bool road_use_yapf; 00285 bool rail_use_yapf; 00286 uint32 road_slope_penalty; 00287 uint32 road_curve_penalty; 00288 uint32 road_crossing_penalty; 00289 uint32 road_stop_penalty; 00290 uint32 road_stop_occupied_penalty; 00291 uint32 road_stop_bay_occupied_penalty; 00292 bool rail_firstred_twoway_eol; 00293 uint32 rail_firstred_penalty; 00294 uint32 rail_firstred_exit_penalty; 00295 uint32 rail_lastred_penalty; 00296 uint32 rail_lastred_exit_penalty; 00297 uint32 rail_station_penalty; 00298 uint32 rail_slope_penalty; 00299 uint32 rail_curve45_penalty; 00300 uint32 rail_curve90_penalty; 00301 uint32 rail_depot_reverse_penalty; 00302 uint32 rail_crossing_penalty; 00303 uint32 rail_look_ahead_max_signals; 00304 int32 rail_look_ahead_signal_p0; 00305 int32 rail_look_ahead_signal_p1; 00306 int32 rail_look_ahead_signal_p2; 00307 uint32 rail_pbs_cross_penalty; 00308 uint32 rail_pbs_station_penalty; 00309 uint32 rail_pbs_signal_back_penalty; 00310 uint32 rail_doubleslip_penalty; 00311 00312 uint32 rail_longer_platform_penalty; 00313 uint32 rail_longer_platform_per_tile_penalty; 00314 uint32 rail_shorter_platform_penalty; 00315 uint32 rail_shorter_platform_per_tile_penalty; 00316 }; 00317 00319 struct PathfinderSettings { 00320 uint8 pathfinder_for_trains; 00321 uint8 pathfinder_for_roadvehs; 00322 uint8 pathfinder_for_ships; 00323 bool new_pathfinding_all; 00324 00325 bool roadveh_queue; 00326 bool forbid_90_deg; 00327 00328 bool reverse_at_signals; 00329 byte wait_oneway_signal; 00330 byte wait_twoway_signal; 00331 00332 bool reserve_paths; 00333 byte wait_for_pbs_path; 00334 byte path_backoff_interval; 00335 00336 OPFSettings opf; 00337 NPFSettings npf; 00338 YAPFSettings yapf; 00339 }; 00340 00342 struct OrderSettings { 00343 bool improved_load; 00344 bool gradual_loading; 00345 bool selectgoods; 00346 bool no_servicing_if_no_breakdowns; 00347 bool serviceathelipad; 00348 }; 00349 00351 struct VehicleSettings { 00352 uint8 max_train_length; 00353 uint8 smoke_amount; 00354 uint8 train_acceleration_model; 00355 uint8 roadveh_acceleration_model; 00356 uint8 train_slope_steepness; 00357 uint8 roadveh_slope_steepness; 00358 bool wagon_speed_limits; 00359 bool disable_elrails; 00360 UnitID max_trains; 00361 UnitID max_roadveh; 00362 UnitID max_aircraft; 00363 UnitID max_ships; 00364 uint8 plane_speed; 00365 uint8 freight_trains; 00366 bool dynamic_engines; 00367 bool never_expire_vehicles; 00368 byte extend_vehicle_life; 00369 byte road_side; 00370 uint8 plane_crashes; 00371 }; 00372 00374 struct EconomySettings { 00375 bool inflation; 00376 bool bribe; 00377 bool smooth_economy; 00378 bool allow_shares; 00379 uint8 feeder_payment_share; 00380 byte dist_local_authority; 00381 bool exclusive_rights; 00382 bool fund_roads; 00383 bool give_money; 00384 bool mod_road_rebuild; 00385 bool multiple_industry_per_town; 00386 uint8 town_growth_rate; 00387 uint8 larger_towns; 00388 uint8 initial_city_size; 00389 TownLayoutByte town_layout; 00390 bool allow_town_roads; 00391 TownFoundingByte found_town; 00392 bool station_noise_level; 00393 uint16 town_noise_population[3]; 00394 bool allow_town_level_crossings; 00395 }; 00396 00398 struct StationSettings { 00399 bool modified_catchment; 00400 bool adjacent_stations; 00401 bool distant_join_stations; 00402 bool never_expire_airports; 00403 byte station_spread; 00404 }; 00405 00407 struct VehicleDefaultSettings { 00408 bool servint_ispercent; 00409 uint16 servint_trains; 00410 uint16 servint_roadveh; 00411 uint16 servint_aircraft; 00412 uint16 servint_ships; 00413 }; 00414 00416 struct CompanySettings { 00417 bool engine_renew; 00418 int16 engine_renew_months; 00419 uint32 engine_renew_money; 00420 bool renew_keep_length; 00421 VehicleDefaultSettings vehicle; 00422 }; 00423 00425 struct GameSettings { 00426 DifficultySettings difficulty; 00427 GameCreationSettings game_creation; 00428 ConstructionSettings construction; 00429 AISettings ai; 00430 class AIConfig *ai_config[MAX_COMPANIES]; 00431 PathfinderSettings pf; 00432 OrderSettings order; 00433 VehicleSettings vehicle; 00434 EconomySettings economy; 00435 StationSettings station; 00436 LocaleSettings locale; 00437 }; 00438 00440 struct ClientSettings { 00441 GUISettings gui; 00442 NetworkSettings network; 00443 CompanySettings company; 00444 }; 00445 00447 extern ClientSettings _settings_client; 00448 00450 extern GameSettings _settings_game; 00451 00453 extern GameSettings _settings_newgame; 00454 00459 static inline GameSettings &GetGameSettings() 00460 { 00461 return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; 00462 } 00463 00464 #endif /* SETTINGS_TYPE_H */