vehicle_gui.h

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef VEHICLE_GUI_H
00013 #define VEHICLE_GUI_H
00014 
00015 #include "window_type.h"
00016 #include "vehicle_type.h"
00017 #include "order_type.h"
00018 #include "station_type.h"
00019 #include "engine_type.h"
00020 #include "company_type.h"
00021 
00022 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);
00023 
00025 enum VehicleViewWindowWidgets {
00026   VVW_WIDGET_CAPTION,
00027   VVW_WIDGET_VIEWPORT,           
00028   VVW_WIDGET_START_STOP_VEH,
00029   VVW_WIDGET_CENTER_MAIN_VIEH,
00030   VVW_WIDGET_GOTO_DEPOT,
00031   VVW_WIDGET_REFIT_VEH,
00032   VVW_WIDGET_SHOW_ORDERS,
00033   VVW_WIDGET_SHOW_DETAILS,
00034   VVW_WIDGET_CLONE_VEH,
00035   VVW_WIDGET_SELECT_DEPOT_CLONE, 
00036   VVW_WIDGET_SELECT_REFIT_TURN,  
00037   VVW_WIDGET_TURN_AROUND,
00038   VVW_WIDGET_FORCE_PROCEED,
00039 };
00040 
00042 enum TrainDetailsWindowTabs {
00043   TDW_TAB_CARGO = 0, 
00044   TDW_TAB_INFO,      
00045   TDW_TAB_CAPACITY,  
00046   TDW_TAB_TOTALS,    
00047 };
00048 
00049 int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
00050 
00051 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest = INVALID_VEHICLE);
00052 void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip = 0);
00053 void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
00054 void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
00055 
00056 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
00057 
00058 uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
00059 StringID GetCargoSubtypeText(const Vehicle *v);
00060 
00061 void ShowVehicleListWindow(const Vehicle *v);
00062 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
00063 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
00064 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
00065 
00071 static inline uint GetVehicleHeight(VehicleType type)
00072 {
00073   return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
00074 }
00075 
00076 int GetVehicleWidth(Vehicle *v);
00077 
00084 static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
00085 {
00086   switch (vt) {
00087     default: NOT_REACHED();
00088     case VEH_TRAIN:    return WC_TRAINS_LIST;
00089     case VEH_ROAD:     return WC_ROADVEH_LIST;
00090     case VEH_SHIP:     return WC_SHIPS_LIST;
00091     case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
00092   }
00093 }
00094 
00095 /* Unified window procedure */
00096 void ShowVehicleViewWindow(const Vehicle *v);
00097 bool VehicleClicked(const Vehicle *v);
00098 void StartStopVehicle(const Vehicle *v, bool texteffect);
00099 
00100 Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
00101 
00102 void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip);
00103 
00104 #endif /* VEHICLE_GUI_H */

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