Train Struct Reference

'Train' is either a loco or a wagon. More...

#include <train.h>

Inheritance diagram for Train:
GroundVehicle< Train, VEH_TRAIN > SpecializedVehicle< Train, Type > Vehicle Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_vehicle_pool > BaseVehicle

Public Member Functions

 Train ()
 We don't want GCC to zero our struct! It already is zeroed and has an index!
virtual ~Train ()
 We want to 'destruct' the right class.
void MarkDirty ()
 Marks the vehicles to be redrawn and updates cached variables.
void UpdateDeltaXY (Direction direction)
 Updates the x and y offsets and the size of the sprite used for this vehicle.
ExpensesType GetExpenseType (bool income) const
 Sets the expense type associated to this vehicle type.
void PlayLeaveStationSound () const
 Play the sound associated with leaving the station.
bool IsPrimaryVehicle () const
 Whether this is the primary vehicle in the chain.
SpriteID GetImage (Direction direction) const
 Gets the sprite to show for the given direction.
int GetDisplaySpeed () const
 Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
int GetDisplayMaxSpeed () const
 Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Money GetRunningCost () const
 Gets the running cost of a vehicle.
int GetDisplayImageWidth (Point *offset=NULL) const
 Get the width of a train vehicle image in the GUI.
bool IsInDepot () const
 Check whether the vehicle is in the depot.
bool IsStoppedInDepot () const
 Check whether the vehicle is in the depot *and* stopped.
bool Tick ()
 Calls the tick handler of the vehicle.
void OnNewDay ()
 Calls the new day handler of the vehicle.
uint Crash (bool flooded=false)
 Common code executed for crashed ground vehicles.
Trackdir GetVehicleTrackdir () const
 Returns the Trackdir on which the vehicle is currently located.
TileIndex GetOrderStationLocation (StationID station)
 Determine the location for the station where the vehicle goes to next.
bool FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse)
 Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
void ReserveTrackUnderConsist () const
 Tries to reserve track under whole train consist.
int GetCurveSpeedLimit () const
 Computes train speed limit caused by curves.
void ConsistChanged (bool same_length)
 Recalculates the cached stuff of a train.
void RailtypeChanged ()
 Update visual effect, power and acceleration caches.
int UpdateSpeed ()
 This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
void UpdateAcceleration ()
int GetCurrentMaxSpeed () const
 Calculates the maximum speed of the vehicle under its current conditions.
FORCEINLINE TrainGetNextUnit () const
 Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
FORCEINLINE TrainGetPrevUnit ()
 Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.

Data Fields

TrainCache tcache
Trainother_multiheaded_part
uint16 crash_anim_pos
 Crash animation counter.
uint16 flags
TrackBitsByte track
TrainForceProceedingByte force_proceed
RailTypeByte railtype
RailTypes compatible_railtypes
uint16 wait_counter
 Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals.

Protected Member Functions

FORCEINLINE uint16 GetPower () const
 Allows to know the power value that this vehicle will use.
FORCEINLINE uint16 GetPoweredPartPower (const Train *head) const
 Returns a value if this articulated part is powered.
FORCEINLINE uint16 GetWeight () const
 Allows to know the weight value that this vehicle will use.
FORCEINLINE byte GetTractiveEffort () const
 Allows to know the tractive effort value that this vehicle will use.
FORCEINLINE byte GetAirDragArea () const
 Gets the area used for calculating air drag.
FORCEINLINE byte GetAirDrag () const
 Gets the air drag coefficient of this vehicle.
FORCEINLINE AccelStatus GetAccelerationStatus () const
 Checks the current acceleration status of this vehicle.
FORCEINLINE uint16 GetCurrentSpeed () const
 Calculates the current speed of this vehicle.
FORCEINLINE uint32 GetRollingFriction () const
 Returns the rolling friction coefficient of this vehicle.
FORCEINLINE int GetAccelerationType () const
 Allows to know the acceleration type of a vehicle.
FORCEINLINE uint32 GetSlopeSteepness () const
 Returns the slope steepness used by this vehicle.
FORCEINLINE uint16 GetMaxTrackSpeed () const
 Gets the maximum speed allowed by the track for this vehicle.
FORCEINLINE bool TileMayHaveSlopedTrack () const
 Checks if the vehicle is at a tile that can be sloped.
FORCEINLINE bool HasToUseGetSlopeZ ()
 Trains can always use the faster algorithm because they have always the same direction as the track under them.

Friends

struct GroundVehicle< Train, VEH_TRAIN >

Detailed Description

'Train' is either a loco or a wagon.

Definition at line 70 of file train.h.


Constructor & Destructor Documentation

virtual Train::~Train (  )  [inline, virtual]

We want to 'destruct' the right class.

Definition at line 90 of file train.h.

References Vehicle::PreDestructor().


Member Function Documentation

void Train::ConsistChanged ( bool  same_length  ) 

Recalculates the cached stuff of a train.

Should be called each time a vehicle is added to/removed from the chain, and when the game is loaded. Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)

Parameters:
same_length should length of vehicles stay the same?

Definition at line 153 of file train_cmd.cpp.

References _settings_game, TrainCache::cached_max_curve_speed, VehicleCache::cached_max_speed, TrainCache::cached_tilt, GroundVehicleCache::cached_total_length, CALLBACK_FAILED, EngineInfo::callback_mask, GroundVehicle< Train, VEH_TRAIN >::CargoChanged(), CBID_VEHICLE_LENGTH, CBM_VEHICLE_LENGTH, Clamp(), ClrBit(), EF_RAIL_TILTS, Vehicle::engine_type, GroundVehicle< Train, VEH_TRAIN >::gcache, SpecializedVehicle< Train, Type >::Get(), GetCurveSpeedLimit(), GetRailTypeInfo(), GetVehicleCallback(), GetVehicleCapacity(), HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, Vehicle::InvalidateNewGRFCache(), InvalidateWindowData(), GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon(), Vehicle::IsFrontEngine(), RailVehicleInfo::max_speed, min(), RailVehicleInfo::pow_wag_power, RailVehicleInfo::power, RailtypeInfo::powered_railtypes, PROP_TRAIN_SPEED, PROP_TRAIN_USER_DATA, RAILTYPE_RAIL, RAILTYPES_NONE, RAILTYPES_RAIL, RAILVEH_WAGON, RailVehicleLengthChanged(), SetBit(), SetWindowDirty(), RailVehicleInfo::shorten_factor, RailVehicleInfo::user_def_data, UsesWagonOverride(), Vehicle::vcache, VE_DISABLE_WAGON_POWER, GameSettings::vehicle, VEHICLE_LENGTH, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL, VRF_POWEREDWAGON, and VehicleSettings::wagon_speed_limits.

Referenced by AfterLoadGame(), AfterLoadVehicles(), CheckCaches(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdRefitVehicle(), CmdReverseTrainDirection(), DeleteLastWagon(), NormaliseTrainHead(), SettingsDisableElrail(), TransferCargo(), and VehicleEnterDepot().

uint Train::Crash ( bool  flooded = false  )  [virtual]
bool Train::FindClosestDepot ( TileIndex location,
DestinationID *  destination,
bool *  reverse 
) [virtual]

Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.

Parameters:
location where do we go to?
destination what hangar do we go to?
reverse should the vehicle be reversed?
Returns:
true if a depot could be found.

Reimplemented from Vehicle.

Definition at line 1904 of file train_cmd.cpp.

References FindDepotData::best_length, FindClosestTrainDepot(), GetDepotIndex(), FindDepotData::reverse, and FindDepotData::tile.

FORCEINLINE AccelStatus Train::GetAccelerationStatus (  )  const [inline, protected]

Checks the current acceleration status of this vehicle.

Returns:
Acceleration status.

Definition at line 238 of file train.h.

References AS_ACCEL, AS_BRAKE, HasBit(), Vehicle::vehstatus, VRF_TRAIN_STUCK, and VS_STOPPED.

Referenced by UpdateSpeed().

FORCEINLINE int Train::GetAccelerationType (  )  const [inline, protected]

Allows to know the acceleration type of a vehicle.

Returns:
Acceleration type of the vehicle.

Definition at line 268 of file train.h.

References RailtypeInfo::acceleration_type, and GetRailTypeInfo().

FORCEINLINE byte Train::GetAirDrag (  )  const [inline, protected]

Gets the air drag coefficient of this vehicle.

Returns:
Air drag value from the engine.

Definition at line 229 of file train.h.

References Vehicle::engine_type.

FORCEINLINE byte Train::GetAirDragArea (  )  const [inline, protected]

Gets the area used for calculating air drag.

Returns:
Area of the engine in m^2.

Definition at line 219 of file train.h.

References TRACK_BIT_WORMHOLE, Vehicle::vehstatus, and VS_HIDDEN.

int Train::GetCurrentMaxSpeed (  )  const
FORCEINLINE uint16 Train::GetCurrentSpeed (  )  const [inline, protected]

Calculates the current speed of this vehicle.

Returns:
Current speed in km/h-ish.

Definition at line 247 of file train.h.

References Vehicle::cur_speed.

Referenced by GetRollingFriction().

int Train::GetCurveSpeedLimit (  )  const
int Train::GetDisplayImageWidth ( Point offset = NULL  )  const
int Train::GetDisplayMaxSpeed (  )  const [inline, virtual]

Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.

Returns:
the vehicle's maximum speed

Reimplemented from Vehicle.

Definition at line 101 of file train.h.

References VehicleCache::cached_max_speed, and Vehicle::vcache.

Referenced by CYapfCostRailT< Types >::PfCalcCost().

int Train::GetDisplaySpeed (  )  const [inline, virtual]

Gets the speed in km-ish/h that can be sent into SetDParam for string processing.

Returns:
the vehicle's speed

Reimplemented from Vehicle.

Definition at line 100 of file train.h.

References GroundVehicle< Train, VEH_TRAIN >::gcache, and GroundVehicleCache::last_speed.

ExpensesType Train::GetExpenseType ( bool  income  )  const [inline, virtual]

Sets the expense type associated to this vehicle type.

Parameters:
income whether this is income or (running) expenses of the vehicle

Reimplemented from Vehicle.

Definition at line 96 of file train.h.

References EXPENSES_TRAIN_INC, and EXPENSES_TRAIN_RUN.

SpriteID Train::GetImage ( Direction  direction  )  const [virtual]

Gets the sprite to show for the given direction.

Parameters:
direction the direction the vehicle is facing
Returns:
the sprite for the given vehicle in the given direction

Reimplemented from Vehicle.

Definition at line 475 of file train_cmd.cpp.

References Vehicle::cargo, Vehicle::cargo_cap, CargoList< Tinst >::Count(), Vehicle::engine_type, SpecializedVehicle< Train, Type >::Get(), HasBit(), ReverseDir(), and VRF_REVERSE_DIRECTION.

Referenced by ChangeTrainDirRandomly(), and DrawTrainDetails().

FORCEINLINE uint16 Train::GetMaxTrackSpeed (  )  const [inline, protected]

Gets the maximum speed allowed by the track for this vehicle.

Returns:
Maximum speed allowed.

Definition at line 286 of file train.h.

References GetRailType(), GetRailTypeInfo(), RailtypeInfo::max_speed, and Vehicle::tile.

FORCEINLINE Train* Train::GetNextUnit (  )  const [inline]

Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.

Returns:
Next vehicle in the consist.

Definition at line 131 of file train.h.

References SpecializedVehicle< T, Type >::GetNextVehicle(), SpecializedVehicle< Train, Type >::GetNextVehicle(), and GroundVehicle< T, Type >::IsRearDualheaded().

Referenced by AIVehicle::_MoveWagonInternal(), AIVehicle::_SellWagonInternal(), ArrangeTrains(), CmdAutoreplaceVehicle(), AIVehicle::GetNumWagons(), Vehicle::NeedsServicing(), and ReplaceChain().

TileIndex Train::GetOrderStationLocation ( StationID  station  )  [virtual]

Determine the location for the station where the vehicle goes to next.

Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.

Parameters:
station the station to make the next location of the vehicle.
Returns:
the location (tile) to aim for.

Reimplemented from Vehicle.

Definition at line 2606 of file train_cmd.cpp.

References FACIL_TRAIN, BaseStation::facilities, SpecializedVehicle< Train, Type >::Get(), Vehicle::IncrementRealOrderIndex(), Vehicle::last_station_visited, and BaseStation::xy.

FORCEINLINE uint16 Train::GetPower (  )  const [inline, protected]

Allows to know the power value that this vehicle will use.

Returns:
Power value from the engine in HP, or zero if the vehicle is not powered.

Definition at line 158 of file train.h.

References Vehicle::engine_type, GetRailType(), HasPowerOnRail(), Vehicle::IsArticulatedPart(), GroundVehicle< Train, VEH_TRAIN >::IsMultiheaded(), PROP_TRAIN_POWER, and Vehicle::tile.

FORCEINLINE uint16 Train::GetPoweredPartPower ( const Train head  )  const [inline, protected]

Returns a value if this articulated part is powered.

Returns:
Power value from the articulated part in HP, or zero if it is not powered.

Definition at line 175 of file train.h.

References GroundVehicleCache::first_engine, GroundVehicle< Train, VEH_TRAIN >::gcache, GetRailType(), HasBit(), HasPowerOnRail(), Vehicle::tile, and VRF_POWEREDWAGON.

FORCEINLINE Train* Train::GetPrevUnit (  )  [inline]

Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.

Returns:
Previous vehicle in the consist.

Definition at line 143 of file train.h.

References SpecializedVehicle< T, Type >::GetPrevVehicle(), SpecializedVehicle< Train, Type >::GetPrevVehicle(), and GroundVehicle< T, Type >::IsRearDualheaded().

Referenced by ReplaceChain().

FORCEINLINE uint32 Train::GetRollingFriction (  )  const [inline, protected]

Returns the rolling friction coefficient of this vehicle.

Returns:
Rolling friction coefficient in [1e-4].

Definition at line 256 of file train.h.

References GetCurrentSpeed().

Money Train::GetRunningCost (  )  const [virtual]
FORCEINLINE uint32 Train::GetSlopeSteepness (  )  const [inline, protected]

Returns the slope steepness used by this vehicle.

Returns:
Slope steepness used by the vehicle.

Definition at line 277 of file train.h.

References _settings_game, VehicleSettings::train_slope_steepness, and GameSettings::vehicle.

FORCEINLINE byte Train::GetTractiveEffort (  )  const [inline, protected]

Allows to know the tractive effort value that this vehicle will use.

Returns:
Tractive effort value from the engine.

Definition at line 210 of file train.h.

References Vehicle::engine_type, and PROP_TRAIN_TRACTIVE_EFFORT.

Trackdir Train::GetVehicleTrackdir (  )  const [virtual]

Returns the Trackdir on which the vehicle is currently located.

Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.

Returns:
the trackdir of the vehicle

Reimplemented from Vehicle.

Definition at line 3811 of file train_cmd.cpp.

References DiagDirToDiagTrackdir(), DirToDiagDir(), FindFirstTrack(), GetRailDepotDirection(), INVALID_TRACKDIR, TRACK_BIT_DEPOT, TRACK_BIT_WORMHOLE, TrackDirectionToTrackdir(), Vehicle::vehstatus, and VS_CRASHED.

Referenced by CheckNextTrainTile(), CmdBuildRailStation(), CmdBuildSingleSignal(), Crash(), FollowTrainReservation(), FreeTrainTrackReservation(), NPFTrainCheckReverse(), NPFTrainFindNearestDepot(), RemoveFromRailBaseStation(), YapfTrainCheckReverse(), and YapfTrainFindNearestDepot().

FORCEINLINE uint16 Train::GetWeight (  )  const [inline, protected]
FORCEINLINE bool Train::HasToUseGetSlopeZ (  )  [inline, protected]

Trains can always use the faster algorithm because they have always the same direction as the track under them.

Returns:
false

Definition at line 306 of file train.h.

bool Train::IsInDepot (  )  const [virtual]

Check whether the vehicle is in the depot.

Returns:
true if and only if the vehicle is in the depot.

Reimplemented from Vehicle.

Definition at line 753 of file train_cmd.cpp.

References Vehicle::cur_speed, IsRailDepotTile(), SpecializedVehicle< T, Type >::Next(), Vehicle::tile, and TRACK_BIT_DEPOT.

Referenced by CmdForceTrainProceed(), CmdMassStartStopVehicle(), and IsStoppedInDepot().

bool Train::IsStoppedInDepot (  )  const [virtual]

Check whether the vehicle is in the depot *and* stopped.

Returns:
true if and only if the vehicle is in the depot and stopped.

Reimplemented from Vehicle.

Definition at line 766 of file train_cmd.cpp.

References Vehicle::IsFrontEngine(), IsInDepot(), Vehicle::vehstatus, and VS_STOPPED.

Referenced by CmdMoveRailVehicle(), and CmdReverseTrainDirection().

void Train::MarkDirty (  )  [virtual]

Marks the vehicles to be redrawn and updates cached variables.

This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.

Reimplemented from Vehicle.

Definition at line 2620 of file train_cmd.cpp.

References GroundVehicle< Train, VEH_TRAIN >::CargoChanged(), SpecializedVehicle< T, Type >::Next(), and SpecializedVehicle< T, Type >::UpdateViewport().

void Train::RailtypeChanged (  ) 

Update visual effect, power and acceleration caches.

Called when a vehicle in the consist enters a different railtype.

Definition at line 137 of file train_cmd.cpp.

References Vehicle::IsFrontEngine(), and GroundVehicle< Train, VEH_TRAIN >::PowerChanged().

bool Train::Tick (  )  [virtual]

Calls the tick handler of the vehicle.

Returns:
is this vehicle still valid?

Reimplemented from Vehicle.

Definition at line 3711 of file train_cmd.cpp.

References crash_anim_pos, Vehicle::cur_speed, Vehicle::current_order_time, GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon(), Vehicle::IsFrontEngine(), Vehicle::running_ticks, Vehicle::tick_counter, Vehicle::vehstatus, VS_CRASHED, and VS_STOPPED.

FORCEINLINE bool Train::TileMayHaveSlopedTrack (  )  const [inline, protected]

Checks if the vehicle is at a tile that can be sloped.

Returns:
True if the tile can be sloped.

Definition at line 295 of file train.h.

References TRACK_BIT_X, and TRACK_BIT_Y.

void Train::UpdateDeltaXY ( Direction  direction  )  [virtual]

Updates the x and y offsets and the size of the sprite used for this vehicle.

Parameters:
direction the direction the vehicle is facing

Reimplemented from Vehicle.

Definition at line 1381 of file train_cmd.cpp.

References GB(), Vehicle::x_extent, Vehicle::x_offs, Vehicle::y_extent, Vehicle::y_offs, and Vehicle::z_extent.

Referenced by ChangeTrainDirRandomly().

int Train::UpdateSpeed (  ) 

This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.

Furthermore, it returns the distance that the train can drive this tick. Vehicle::GetAdvanceDistance() determines the distance to drive before moving a step on the map.

Returns:
distance to drive.

Definition at line 2639 of file train_cmd.cpp.

References _settings_game, Vehicle::acceleration, AS_BRAKE, GroundVehicleCache::cached_max_track_speed, GroundVehicle< Train, VEH_TRAIN >::DoUpdateSpeed(), GroundVehicle< Train, VEH_TRAIN >::gcache, GroundVehicle< Train, VEH_TRAIN >::GetAcceleration(), GetAccelerationStatus(), GetCurrentMaxSpeed(), VehicleSettings::train_acceleration_model, and GameSettings::vehicle.


Field Documentation

Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals.

Definition at line 85 of file train.h.

Referenced by AfterLoadGame(), MarkTrainAsStuck(), TryPathReserve(), and VehicleEnterDepot().


The documentation for this struct was generated from the following files:

Generated on Wed Apr 13 00:49:11 2011 for OpenTTD by  doxygen 1.6.1