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00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "hotkeys.h"
00015 #include "ini_type.h"
00016 #include "string_func.h"
00017 #include "window_gui.h"
00018
00019 char *_hotkeys_file;
00020
00022 struct KeycodeNames {
00023 const char *name;
00024 WindowKeyCodes keycode;
00025 };
00026
00028 static const KeycodeNames _keycode_to_name[] = {
00029 {"SHIFT", WKC_SHIFT},
00030 {"CTRL", WKC_CTRL},
00031 {"ALT", WKC_ALT},
00032 {"META", WKC_META},
00033 {"GLOBAL", WKC_GLOBAL_HOTKEY},
00034 {"ESC", WKC_ESC},
00035 {"DEL", WKC_DELETE},
00036 {"RETURN", WKC_RETURN},
00037 {"BACKQUOTE", WKC_BACKQUOTE},
00038 {"F1", WKC_F1},
00039 {"F2", WKC_F2},
00040 {"F3", WKC_F3},
00041 {"F4", WKC_F4},
00042 {"F5", WKC_F5},
00043 {"F6", WKC_F6},
00044 {"F7", WKC_F7},
00045 {"F8", WKC_F8},
00046 {"F9", WKC_F9},
00047 {"F10", WKC_F10},
00048 {"F11", WKC_F11},
00049 {"F12", WKC_F12},
00050 {"PAUSE", WKC_PAUSE},
00051 {"PLUS", (WindowKeyCodes)'+'},
00052 {"COMMA", (WindowKeyCodes)','},
00053 {"NUM_PLUS", WKC_NUM_PLUS},
00054 {"NUM_MINUS", WKC_NUM_MINUS},
00055 {"=", WKC_EQUALS},
00056 {"-", WKC_MINUS},
00057 };
00058
00065 static uint16 ParseCode(const char *start, const char *end)
00066 {
00067 assert(start <= end);
00068 while (start < end && *start == ' ') start++;
00069 while (end > start && *end == ' ') end--;
00070 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
00071 if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
00072 return _keycode_to_name[i].keycode;
00073 }
00074 }
00075 if (end - start == 1) {
00076 if (*start >= 'a' && *start <= 'z') return *start - ('a' - 'A');
00077 return *start;
00078 }
00079 return 0;
00080 }
00081
00088 static uint16 ParseKeycode(const char *start, const char *end)
00089 {
00090 assert(start <= end);
00091 uint16 keycode = 0;
00092 while (true) {
00093 const char *cur = start;
00094 while (*cur != '+' && cur != end) cur++;
00095 uint16 code = ParseCode(start, cur);
00096 if (code == 0) return 0;
00097 if (code & WKC_SPECIAL_KEYS) {
00098 keycode |= code;
00099 } else {
00100
00101 if (keycode & ~WKC_SPECIAL_KEYS) return 0;
00102 keycode |= code;
00103 }
00104 if (cur == end) break;
00105 assert(cur < end);
00106 start = cur + 1;
00107 }
00108 return keycode;
00109 }
00110
00116 template<class T>
00117 static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
00118 {
00119 const char *start = value;
00120 while (*start != '\0') {
00121 const char *end = start;
00122 while (*end != '\0' && *end != ',') end++;
00123 uint16 keycode = ParseKeycode(start, end);
00124 if (keycode != 0) hotkey->AddKeycode(keycode);
00125 start = (*end == ',') ? end + 1: end;
00126 }
00127 }
00128
00138 static const char *KeycodeToString(uint16 keycode)
00139 {
00140 static char buf[32];
00141 buf[0] = '\0';
00142 bool first = true;
00143 if (keycode & WKC_GLOBAL_HOTKEY) {
00144 strecat(buf, "GLOBAL", lastof(buf));
00145 first = false;
00146 }
00147 if (keycode & WKC_SHIFT) {
00148 if (!first) strecat(buf, "+", lastof(buf));
00149 strecat(buf, "SHIFT", lastof(buf));
00150 first = false;
00151 }
00152 if (keycode & WKC_CTRL) {
00153 if (!first) strecat(buf, "+", lastof(buf));
00154 strecat(buf, "CTRL", lastof(buf));
00155 first = false;
00156 }
00157 if (keycode & WKC_ALT) {
00158 if (!first) strecat(buf, "+", lastof(buf));
00159 strecat(buf, "ALT", lastof(buf));
00160 first = false;
00161 }
00162 if (keycode & WKC_META) {
00163 if (!first) strecat(buf, "+", lastof(buf));
00164 strecat(buf, "META", lastof(buf));
00165 first = false;
00166 }
00167 if (!first) strecat(buf, "+", lastof(buf));
00168 keycode = keycode & ~WKC_SPECIAL_KEYS;
00169
00170 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
00171 if (_keycode_to_name[i].keycode == keycode) {
00172 strecat(buf, _keycode_to_name[i].name, lastof(buf));
00173 return buf;
00174 }
00175 }
00176 assert(keycode < 128);
00177 char key[2];
00178 key[0] = keycode;
00179 key[1] = '\0';
00180 strecat(buf, key, lastof(buf));
00181 return buf;
00182 }
00183
00192 template<class T>
00193 const char *SaveKeycodes(const Hotkey<T> *hotkey)
00194 {
00195 static char buf[128];
00196 buf[0] = '\0';
00197 for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
00198 const char *str = KeycodeToString(hotkey->keycodes[i]);
00199 if (i > 0) strecat(buf, ",", lastof(buf));
00200 strecat(buf, str, lastof(buf));
00201 }
00202 return buf;
00203 }
00204
00205 template<class T>
00206 void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
00207 {
00208 for (uint i = 0; hotkey_list[i].num != -1; i++) {
00209 T *hotkey = &hotkey_list[i];
00210 IniItem *item = group->GetItem(hotkey->name, false);
00211 if (item != NULL) {
00212 hotkey->keycodes.Clear();
00213 if (item->value != NULL) ParseHotkeys(hotkey, item->value);
00214 }
00215 }
00216 }
00217
00218 template<class T>
00219 void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
00220 {
00221 for (uint i = 0; hotkey_list[i].num != -1; i++) {
00222 T *hotkey = &hotkey_list[i];
00223 IniItem *item = group->GetItem(hotkey->name, true);
00224 item->SetValue(SaveKeycodes(hotkey));
00225 }
00226 }
00227
00228 template<class T>
00229 void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
00230 {
00231 if (save) {
00232 SaveHotkeyGroup(group, hotkey_list);
00233 } else {
00234 LoadHotkeyGroup(group, hotkey_list);
00235 }
00236 }
00237
00238 struct MainWindow;
00239 struct MainToolbarWindow;
00240 struct ScenarioEditorToolbarWindow;
00241 struct TerraformToolbarWindow;
00242 struct ScenarioEditorLandscapeGenerationWindow;
00243 struct OrdersWindow;
00244 struct BuildAirToolbarWindow;
00245 struct BuildDocksToolbarWindow;
00246 struct BuildRailToolbarWindow;
00247 struct BuildRoadToolbarWindow;
00248 struct SignListWindow;
00249
00250 static void SaveLoadHotkeys(bool save)
00251 {
00252 IniFile *ini = new IniFile();
00253 ini->LoadFromDisk(_hotkeys_file);
00254
00255 IniGroup *group;
00256
00257 #define SL_HOTKEYS(name, window_name) \
00258 extern Hotkey<window_name> *_##name##_hotkeys;\
00259 group = ini->GetGroup(#name);\
00260 SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
00261
00262 SL_HOTKEYS(global, MainWindow);
00263 SL_HOTKEYS(maintoolbar, MainToolbarWindow);
00264 SL_HOTKEYS(scenedit_maintoolbar, ScenarioEditorToolbarWindow);
00265 SL_HOTKEYS(terraform, TerraformToolbarWindow);
00266 SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
00267 SL_HOTKEYS(order, OrdersWindow);
00268 SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
00269 SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
00270 SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
00271 SL_HOTKEYS(roadtoolbar, BuildRoadToolbarWindow);
00272 SL_HOTKEYS(signlist, SignListWindow);
00273
00274
00275 #undef SL_HOTKEYS
00276 if (save) ini->SaveToDisk(_hotkeys_file);
00277 delete ini;
00278 }
00279
00280
00282 void LoadHotkeysFromConfig()
00283 {
00284 SaveLoadHotkeys(false);
00285 }
00286
00288 void SaveHotkeysToConfig()
00289 {
00290 SaveLoadHotkeys(true);
00291 }
00292
00293 typedef EventState GlobalHotkeyHandler(uint16, uint16);
00294
00295 GlobalHotkeyHandler RailToolbarGlobalHotkeys;
00296 GlobalHotkeyHandler DockToolbarGlobalHotkeys;
00297 GlobalHotkeyHandler AirportToolbarGlobalHotkeys;
00298 GlobalHotkeyHandler TerraformToolbarGlobalHotkeys;
00299 GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys;
00300 GlobalHotkeyHandler RoadToolbarGlobalHotkeys;
00301 GlobalHotkeyHandler RoadToolbarEditorGlobalHotkeys;
00302 GlobalHotkeyHandler SignListGlobalHotkeys;
00303
00304
00305 GlobalHotkeyHandler *_global_hotkey_handlers[] = {
00306 RailToolbarGlobalHotkeys,
00307 DockToolbarGlobalHotkeys,
00308 AirportToolbarGlobalHotkeys,
00309 TerraformToolbarGlobalHotkeys,
00310 RoadToolbarGlobalHotkeys,
00311 SignListGlobalHotkeys,
00312 };
00313
00314 GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = {
00315 TerraformToolbarEditorGlobalHotkeys,
00316 RoadToolbarEditorGlobalHotkeys,
00317 };
00318
00319
00320 void HandleGlobalHotkeys(uint16 key, uint16 keycode)
00321 {
00322 if (_game_mode == GM_NORMAL) {
00323 for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) {
00324 if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return;
00325 }
00326 } else if (_game_mode == GM_EDITOR) {
00327 for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) {
00328 if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return;
00329 }
00330 }
00331 }
00332