Sprites to use and how to display them for train depot tiles. More...
Go to the source code of this file.
Defines | |
#define | TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, {img, PAL_NONE} }, |
#define | TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } |
Variables | |
static const DrawTileSeqStruct | _depot_gfx_NE [] |
static const DrawTileSeqStruct | _depot_gfx_SE [] |
static const DrawTileSeqStruct | _depot_gfx_SW [] |
static const DrawTileSeqStruct | _depot_gfx_NW [] |
static const DrawTileSprites | _depot_gfx_table [] |
static const DrawTileSprites | _depot_invisible_gfx_table [] |
Sprites to use and how to display them for train depot tiles.
Definition in file track_land.h.
const DrawTileSeqStruct _depot_gfx_NE[] [static] |
{ }
Definition at line 16 of file track_land.h.
const DrawTileSeqStruct _depot_gfx_NW[] [static] |
{ }
Definition at line 33 of file track_land.h.
const DrawTileSeqStruct _depot_gfx_SE[] [static] |
{ }
Definition at line 21 of file track_land.h.
const DrawTileSeqStruct _depot_gfx_SW[] [static] |
{ }
Definition at line 27 of file track_land.h.
const DrawTileSprites _depot_gfx_table[] [static] |
{ { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NE }, { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE }, { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW }, { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NW } }
Definition at line 38 of file track_land.h.
const DrawTileSprites _depot_invisible_gfx_table[] [static] |
{ { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_NE }, { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE }, { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW }, { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_NW } }
Definition at line 45 of file track_land.h.