strings_type.h File Reference

Types related to strings. More...

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Typedefs

typedef uint16 StringID
 Numeric value that represents a string, independent of the selected language.

Enumerations

enum  TextDirection { TD_LTR, TD_RTL }
 

Directions a text can go to.

More...
enum  SpecialStrings {
  SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN,
  SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH,
  SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAK,
  SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN,
  SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH,
  SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, SPECSTR_PLAYERNAME_START = 0x70EA,
  SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, SPECSTR_PLAYERNAME_GERMAN, SPECSTR_PLAYERNAME_AMERICAN,
  SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6,
  SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
  SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F
}
 

Special string constants.


Variables

static const StringID INVALID_STRING_ID = 0xFFFF
 Constant representing an invalid string.
static const int MAX_CHAR_LENGTH = 4
 Max. length of UTF-8 encoded unicode character.
static const uint MAX_LANG = 0x7F
 Maximum number of languages supported by the game, and the NewGRF specs.

Detailed Description

Types related to strings.

Definition in file strings_type.h.


Enumeration Type Documentation

Directions a text can go to.

Enumerator:
TD_LTR 

Text is written left-to-right by default.

TD_RTL 

Text is written right-to-left by default.

Definition at line 24 of file strings_type.h.


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