Functions/types related to NewGRF debugging. More...
#include "newgrf.h"
#include "core/smallvec_type.hpp"
#include "tile_type.h"
#include "vehicle_type.h"
Go to the source code of this file.
Data Structures | |
struct | NewGrfDebugSpritePicker |
Spritepicker of SpriteAligner. More... | |
Enumerations | |
enum | NewGrfDebugSpritePickerMode { SPM_NONE, SPM_WAIT_CLICK, SPM_REDRAW } |
Current state of spritepicker. | |
Functions | |
bool | IsNewGRFInspectable (GrfSpecFeature feature, uint index) |
Can we inspect the data given a certain feature and index. | |
void | ShowNewGRFInspectWindow (GrfSpecFeature feature, uint index) |
Show the inspect window for a given feature and index. | |
void | DeleteNewGRFInspectWindow (GrfSpecFeature feature, uint index) |
Delete inspect window for a given feature and index. | |
GrfSpecFeature | GetGrfSpecFeature (TileIndex tile) |
Get the GrfSpecFeature associated with the tile. | |
GrfSpecFeature | GetGrfSpecFeature (VehicleType type) |
Get the GrfSpecFeature associated with the vehicle. | |
void | ShowSpriteAlignerWindow () |
Show the window for aligning sprites. | |
Variables | |
NewGrfDebugSpritePicker | _newgrf_debug_sprite_picker |
Functions/types related to NewGRF debugging.
Definition in file newgrf_debug.h.
void DeleteNewGRFInspectWindow | ( | GrfSpecFeature | feature, | |
uint | index | |||
) |
Delete inspect window for a given feature and index.
The index is normally an in-game location/identifier, such as a TileIndex or an IndustryID depending on the feature we want to inspect.
feature | The feature we want to delete the window for. | |
index | The index/identifier of the feature to delete. |
Definition at line 514 of file newgrf_debug_gui.cpp.
References DeleteWindowById(), FindWindowById(), GetInspectWindowNumber(), GSF_INVALID, and Window::ReInit().
Referenced by CmdRemoveSingleRail(), DoClearTownHouseHelper(), ReallyClearObjectTile(), RemoveAirport(), RemoveFromRailBaseStation(), RemoveRailStation(), Town::~Town(), and Vehicle::~Vehicle().
GrfSpecFeature GetGrfSpecFeature | ( | VehicleType | type | ) |
Get the GrfSpecFeature associated with the vehicle.
type | The vehicle type to get the feature from. |
Definition at line 571 of file newgrf_debug_gui.cpp.
References GSF_INVALID, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
GrfSpecFeature GetGrfSpecFeature | ( | TileIndex | tile | ) |
Get the GrfSpecFeature associated with the tile.
tile | The tile to get the feature from. |
Definition at line 547 of file newgrf_debug_gui.cpp.
References GetStationType(), GetTileType(), GSF_INVALID, IsLevelCrossing(), MP_HOUSE, MP_INDUSTRY, MP_OBJECT, MP_RAILWAY, MP_ROAD, and MP_STATION.
Referenced by NIHVehicle::GetParent(), VehicleViewWindow::IsNewGRFInspectable(), LandInfoWindow::IsNewGRFInspectable(), VehicleViewWindow::ShowNewGRFInspectWindow(), LandInfoWindow::ShowNewGRFInspectWindow(), and Vehicle::~Vehicle().
bool IsNewGRFInspectable | ( | GrfSpecFeature | feature, | |
uint | index | |||
) |
Can we inspect the data given a certain feature and index.
The index is normally an in-game location/identifier, such as a TileIndex or an IndustryID depending on the feature we want to inspect.
feature | The feature we want to inspect. | |
index | The index/identifier of the feature to inspect. |
Definition at line 535 of file newgrf_debug_gui.cpp.
References GetFeature(), GetInspectWindowNumber(), NIFeature::helper, and NIHelper::IsInspectable().
Referenced by VehicleViewWindow::IsNewGRFInspectable(), and ShowNewGRFInspectWindow().
void ShowNewGRFInspectWindow | ( | GrfSpecFeature | feature, | |
uint | index | |||
) |
Show the inspect window for a given feature and index.
The index is normally an in-game location/identifier, such as a TileIndex or an IndustryID depending on the feature we want to inspect.
feature | The feature we want to inspect. | |
index | The index/identifier of the feature to inspect. |
Definition at line 498 of file newgrf_debug_gui.cpp.
References GetInspectWindowNumber(), and IsNewGRFInspectable().
Referenced by VehicleViewWindow::ShowNewGRFInspectWindow().