fios_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "saveload/saveload.h"
00014 #include "gui.h"
00015 #include "gfx_func.h"
00016 #include "command_func.h"
00017 #include "network/network.h"
00018 #include "network/network_content.h"
00019 #include "strings_func.h"
00020 #include "fileio_func.h"
00021 #include "fios.h"
00022 #include "window_func.h"
00023 #include "tilehighlight_func.h"
00024 #include "querystring_gui.h"
00025 #include "engine_func.h"
00026 #include "landscape_type.h"
00027 #include "date_func.h"
00028 #include "core/geometry_func.hpp"
00029 
00030 #include "table/sprites.h"
00031 #include "table/strings.h"
00032 
00033 SaveLoadDialogMode _saveload_mode;
00034 LoadCheckData _load_check_data;    
00035 
00036 static bool _fios_path_changed;
00037 static bool _savegame_sort_dirty;
00038 
00039 
00043 void LoadCheckData::Clear()
00044 {
00045   this->checkable = false;
00046   this->error = INVALID_STRING_ID;
00047   free(this->error_data);
00048   this->error_data = NULL;
00049 
00050   this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
00051   this->current_date = 0;
00052   memset(&this->settings, 0, sizeof(this->settings));
00053 
00054   const CompanyPropertiesMap::iterator end = this->companies.End();
00055   for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) {
00056     delete it->second;
00057   }
00058   companies.Clear();
00059 
00060   ClearGRFConfigList(&this->grfconfig);
00061 }
00062 
00063 
00064 enum SaveLoadWindowWidgets {
00065   SLWW_WINDOWTITLE,
00066   SLWW_SORT_BYNAME,
00067   SLWW_SORT_BYDATE,
00068   SLWW_BACKGROUND,
00069   SLWW_FILE_BACKGROUND,
00070   SLWW_HOME_BUTTON,
00071   SLWW_DRIVES_DIRECTORIES_LIST,
00072   SLWW_SCROLLBAR,
00073   SLWW_CONTENT_DOWNLOAD,     
00074   SLWW_SAVE_OSK_TITLE,       
00075   SLWW_DELETE_SELECTION,     
00076   SLWW_SAVE_GAME,            
00077   SLWW_CONTENT_DOWNLOAD_SEL, 
00078   SLWW_DETAILS,              
00079   SLWW_NEWGRF_INFO,          
00080   SLWW_LOAD_BUTTON,          
00081 };
00082 
00084 static const NWidgetPart _nested_load_dialog_widgets[] = {
00085   NWidget(NWID_HORIZONTAL),
00086     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00087     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00088   EndContainer(),
00089   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00090   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00091     NWidget(NWID_VERTICAL),
00092       NWidget(NWID_HORIZONTAL),
00093         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00094           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00095           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00096         EndContainer(),
00097         NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00098       EndContainer(),
00099       NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00100         NWidget(NWID_HORIZONTAL),
00101           NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
00102               SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00103           NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00104         EndContainer(),
00105         NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
00106           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
00107               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
00108         EndContainer(),
00109       EndContainer(),
00110     EndContainer(),
00111     NWidget(WWT_PANEL, COLOUR_GREY),
00112       NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
00113       NWidget(NWID_HORIZONTAL),
00114         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00115           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0),
00116           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
00117         EndContainer(),
00118         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00119       EndContainer(),
00120     EndContainer(),
00121   EndContainer(),
00122 };
00123 
00125 static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
00126   NWidget(NWID_HORIZONTAL),
00127     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00128     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00129   EndContainer(),
00130   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00131   NWidget(NWID_VERTICAL),
00132     NWidget(NWID_HORIZONTAL),
00133       NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00134         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00135         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00136       EndContainer(),
00137       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00138     EndContainer(),
00139     NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00140       NWidget(NWID_HORIZONTAL),
00141         NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
00142             SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00143         NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00144       EndContainer(),
00145       NWidget(NWID_HORIZONTAL),
00146         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
00147             SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
00148         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00149       EndContainer(),
00150     EndContainer(),
00151   EndContainer(),
00152 };
00153 
00155 static const NWidgetPart _nested_save_dialog_widgets[] = {
00156   NWidget(NWID_HORIZONTAL),
00157     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00158     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00159   EndContainer(),
00160   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00161   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00162     NWidget(NWID_VERTICAL),
00163       NWidget(NWID_HORIZONTAL),
00164         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00165           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00166           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00167         EndContainer(),
00168         NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00169       EndContainer(),
00170       NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00171         NWidget(NWID_HORIZONTAL),
00172           NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
00173               SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00174           NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00175         EndContainer(),
00176         NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
00177             SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
00178       EndContainer(),
00179       NWidget(NWID_HORIZONTAL),
00180         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
00181         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME),        SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP),     SetFill(1, 0), SetResize(1, 0),
00182       EndContainer(),
00183     EndContainer(),
00184     NWidget(WWT_PANEL, COLOUR_GREY),
00185       NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
00186       NWidget(NWID_HORIZONTAL),
00187         NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1),
00188         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00189       EndContainer(),
00190     EndContainer(),
00191   EndContainer(),
00192 };
00193 
00194 /* Colours for fios types */
00195 const TextColour _fios_colours[] = {
00196   TC_LIGHT_BLUE, TC_DARK_GREEN,  TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
00197   TC_ORANGE,     TC_LIGHT_BROWN, TC_ORANGE,     TC_ORANGE, TC_YELLOW
00198 };
00199 
00200 void BuildFileList()
00201 {
00202   _fios_path_changed = true;
00203   FiosFreeSavegameList();
00204 
00205   switch (_saveload_mode) {
00206     case SLD_NEW_GAME:
00207     case SLD_LOAD_SCENARIO:
00208     case SLD_SAVE_SCENARIO:
00209       FiosGetScenarioList(_saveload_mode); break;
00210     case SLD_LOAD_HEIGHTMAP:
00211       FiosGetHeightmapList(_saveload_mode); break;
00212 
00213     default: FiosGetSavegameList(_saveload_mode); break;
00214   }
00215 }
00216 
00217 static void MakeSortedSaveGameList()
00218 {
00219   uint sort_start = 0;
00220   uint sort_end = 0;
00221 
00222   /* Directories are always above the files (FIOS_TYPE_DIR)
00223    * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
00224    * Only sort savegames/scenarios, not directories
00225    */
00226   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00227     switch (item->type) {
00228       case FIOS_TYPE_DIR:    sort_start++; break;
00229       case FIOS_TYPE_PARENT: sort_start++; break;
00230       case FIOS_TYPE_DRIVE:  sort_end++;   break;
00231       default: break;
00232     }
00233   }
00234 
00235   uint s_amount = _fios_items.Length() - sort_start - sort_end;
00236   QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
00237 }
00238 
00239 struct SaveLoadWindow : public QueryStringBaseWindow {
00240 private:
00241   FiosItem o_dir;
00242   const FiosItem *selected;
00243   Scrollbar *vscroll;
00244 public:
00245 
00246   void GenerateFileName()
00247   {
00248     GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
00249   }
00250 
00251   SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
00252   {
00253     static const StringID saveload_captions[] = {
00254       STR_SAVELOAD_LOAD_CAPTION,
00255       STR_SAVELOAD_LOAD_SCENARIO,
00256       STR_SAVELOAD_SAVE_CAPTION,
00257       STR_SAVELOAD_SAVE_SCENARIO,
00258       STR_SAVELOAD_LOAD_HEIGHTMAP,
00259     };
00260     assert((uint)mode < lengthof(saveload_captions));
00261 
00262     /* Use an array to define what will be the current file type being handled
00263      * by current file mode */
00264     switch (mode) {
00265       case SLD_SAVE_GAME:     this->GenerateFileName(); break;
00266       case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
00267       default:                break;
00268     }
00269 
00270     this->afilter = CS_ALPHANUMERAL;
00271     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
00272 
00273     this->CreateNestedTree(desc, true);
00274     if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
00275     this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
00276     this->vscroll = this->GetScrollbar(SLWW_SCROLLBAR);
00277 
00278     this->FinishInitNested(desc, 0);
00279 
00280     this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
00281 
00282     /* pause is only used in single-player, non-editor mode, non-menu mode. It
00283      * will be unpaused in the WE_DESTROY event handler. */
00284     if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
00285       DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
00286     }
00287     SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
00288 
00289     this->OnInvalidateData(0);
00290 
00291     ResetObjectToPlace();
00292 
00293     o_dir.type = FIOS_TYPE_DIRECT;
00294     switch (_saveload_mode) {
00295       case SLD_SAVE_GAME:
00296       case SLD_LOAD_GAME:
00297         FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
00298         break;
00299 
00300       case SLD_SAVE_SCENARIO:
00301       case SLD_LOAD_SCENARIO:
00302         FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
00303         break;
00304 
00305       case SLD_LOAD_HEIGHTMAP:
00306         FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
00307         break;
00308 
00309       default:
00310         strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
00311     }
00312 
00313     /* Focus the edit box by default in the save windows */
00314     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
00315       this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
00316     }
00317   }
00318 
00319   virtual ~SaveLoadWindow()
00320   {
00321     /* pause is only used in single-player, non-editor mode, non menu mode */
00322     if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
00323       DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00324     }
00325     FiosFreeSavegameList();
00326   }
00327 
00328   virtual void DrawWidget(const Rect &r, int widget) const
00329   {
00330     switch (widget) {
00331       case SLWW_SORT_BYNAME:
00332       case SLWW_SORT_BYDATE:
00333         if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
00334           this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
00335         }
00336         break;
00337 
00338       case SLWW_BACKGROUND: {
00339         static const char *path = NULL;
00340         static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
00341         static uint64 tot = 0;
00342 
00343         if (_fios_path_changed) {
00344           str = FiosGetDescText(&path, &tot);
00345           _fios_path_changed = false;
00346         }
00347 
00348         if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
00349         DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
00350         DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
00351         break;
00352       }
00353 
00354       case SLWW_DRIVES_DIRECTORIES_LIST: {
00355         GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7);
00356 
00357         uint y = r.top + WD_FRAMERECT_TOP;
00358         for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) {
00359           const FiosItem *item = _fios_items.Get(pos);
00360 
00361           if (item == this->selected) {
00362             GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, 156);
00363           }
00364           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
00365           y += this->resize.step_height;
00366           if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
00367         }
00368         break;
00369       }
00370 
00371       case SLWW_DETAILS: {
00372         GfxFillRect(r.left + WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP,
00373             r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, 0x0A);
00374         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
00375 
00376         if (this->selected == NULL) break;
00377 
00378         uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00379         uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM;
00380 
00381         if (y > y_max) break;
00382         if (!_load_check_data.checkable) {
00383           /* Old savegame, no information available */
00384           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
00385           y += FONT_HEIGHT_NORMAL;
00386         } else if (_load_check_data.error != INVALID_STRING_ID) {
00387           /* Incompatible / broken savegame */
00388           SetDParamStr(0, _load_check_data.error_data);
00389           y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
00390               y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
00391         } else {
00392           /* Mapsize */
00393           SetDParam(0, _load_check_data.map_size_x);
00394           SetDParam(1, _load_check_data.map_size_y);
00395           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE);
00396           y += FONT_HEIGHT_NORMAL;
00397           if (y > y_max) break;
00398 
00399           /* Climate */
00400           byte landscape = _load_check_data.settings.game_creation.landscape;
00401           if (landscape < NUM_LANDSCAPE) {
00402             SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
00403             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
00404             y += FONT_HEIGHT_NORMAL;
00405           }
00406 
00407           y += WD_PAR_VSEP_NORMAL;
00408           if (y > y_max) break;
00409 
00410           /* Start date (if available) */
00411           if (_load_check_data.settings.game_creation.starting_year != 0) {
00412             SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
00413             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE);
00414             y += FONT_HEIGHT_NORMAL;
00415           }
00416           if (y > y_max) break;
00417 
00418           /* Hide current date for scenarios */
00419           if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
00420             /* Current date */
00421             SetDParam(0, _load_check_data.current_date);
00422             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
00423             y += FONT_HEIGHT_NORMAL;
00424           }
00425 
00426           /* Hide the NewGRF stuff when saving. We also hide the button. */
00427           if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00428             y += WD_PAR_VSEP_NORMAL;
00429             if (y > y_max) break;
00430 
00431             /* NewGrf compatibility */
00432             SetDParam(0, _load_check_data.grfconfig == NULL ? STR_NEWGRF_LIST_NONE :
00433                 STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
00434             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS);
00435             y += FONT_HEIGHT_NORMAL;
00436           }
00437           if (y > y_max) break;
00438 
00439           /* Hide the company stuff for scenarios */
00440           if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
00441             y += FONT_HEIGHT_NORMAL;
00442             if (y > y_max) break;
00443 
00444             /* Companies / AIs */
00445             CompanyPropertiesMap::const_iterator end = _load_check_data.companies.End();
00446             for (CompanyPropertiesMap::const_iterator it = _load_check_data.companies.Begin(); it != end; it++) {
00447               SetDParam(0, it->first + 1);
00448               const CompanyProperties &c = *it->second;
00449               if (c.name != NULL) {
00450                 SetDParam(1, STR_JUST_RAW_STRING);
00451                 SetDParamStr(2, c.name);
00452               } else {
00453                 SetDParam(1, c.name_1);
00454                 SetDParam(2, c.name_2);
00455               }
00456               DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
00457               y += FONT_HEIGHT_NORMAL;
00458               if (y > y_max) break;
00459             }
00460           }
00461         }
00462         break;
00463       }
00464     }
00465   }
00466 
00467   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00468   {
00469     switch (widget) {
00470       case SLWW_BACKGROUND:
00471         size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00472         break;
00473 
00474       case SLWW_DRIVES_DIRECTORIES_LIST:
00475         resize->height = FONT_HEIGHT_NORMAL;
00476         size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00477         break;
00478       case SLWW_SORT_BYNAME:
00479       case SLWW_SORT_BYDATE: {
00480         Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
00481         d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
00482         d.height += padding.height;
00483         *size = maxdim(*size, d);
00484         break;
00485       }
00486     }
00487   }
00488 
00489   virtual void OnPaint()
00490   {
00491     if (_savegame_sort_dirty) {
00492       _savegame_sort_dirty = false;
00493       MakeSortedSaveGameList();
00494     }
00495 
00496     this->vscroll->SetCount(_fios_items.Length());
00497     this->DrawWidgets();
00498 
00499     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
00500       this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
00501     }
00502   }
00503 
00504   virtual void OnClick(Point pt, int widget, int click_count)
00505   {
00506     switch (widget) {
00507       case SLWW_SORT_BYNAME: // Sort save names by name
00508         _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
00509           SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
00510         _savegame_sort_dirty = true;
00511         this->SetDirty();
00512         break;
00513 
00514       case SLWW_SORT_BYDATE: // Sort save names by date
00515         _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
00516           SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
00517         _savegame_sort_dirty = true;
00518         this->SetDirty();
00519         break;
00520 
00521       case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
00522         FiosBrowseTo(&o_dir);
00523         this->InvalidateData();
00524         break;
00525 
00526       case SLWW_LOAD_BUTTON:
00527         if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
00528           _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
00529 
00530           const char *name = FiosBrowseTo(this->selected);
00531           SetFiosType(this->selected->type);
00532 
00533           strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
00534           strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
00535 
00536           delete this;
00537         }
00538         break;
00539 
00540       case SLWW_NEWGRF_INFO:
00541         if (_load_check_data.HasNewGrfs()) {
00542           ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig);
00543         }
00544         break;
00545 
00546       case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
00547         int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SLWW_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
00548         if (y == INT_MAX) return;
00549 
00550         const FiosItem *file = _fios_items.Get(y);
00551 
00552         const char *name = FiosBrowseTo(file);
00553         if (name != NULL) {
00554           if (click_count == 1) {
00555             if (this->selected != file) {
00556               this->selected = file;
00557               _load_check_data.Clear();
00558 
00559               if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
00560                 SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
00561               }
00562 
00563               this->InvalidateData(1);
00564             }
00565             if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
00566               /* Copy clicked name to editbox */
00567               ttd_strlcpy(this->text.buf, file->title, this->text.max_bytes);
00568               UpdateTextBufferSize(&this->text);
00569               this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
00570             }
00571           } else if (!_load_check_data.HasErrors()) {
00572             this->selected = file;
00573             if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00574               this->OnClick(pt, SLWW_LOAD_BUTTON, 1);
00575             } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
00576               SetFiosType(file->type);
00577               strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
00578               strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
00579 
00580               delete this;
00581               ShowHeightmapLoad();
00582             }
00583           }
00584         } else {
00585           /* Changed directory, need refresh. */
00586           this->InvalidateData();
00587         }
00588         break;
00589       }
00590 
00591       case SLWW_CONTENT_DOWNLOAD:
00592         if (!_network_available) {
00593           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00594         } else {
00595 #if defined(ENABLE_NETWORK)
00596           switch (_saveload_mode) {
00597             default: NOT_REACHED();
00598             case SLD_LOAD_SCENARIO:  ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO);  break;
00599             case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
00600           }
00601 #endif
00602         }
00603         break;
00604 
00605       case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
00606         break;
00607     }
00608   }
00609 
00610   virtual void OnMouseLoop()
00611   {
00612     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
00613       this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
00614     }
00615   }
00616 
00617   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00618   {
00619     if (keycode == WKC_ESC) {
00620       delete this;
00621       return ES_HANDLED;
00622     }
00623 
00624     EventState state = ES_NOT_HANDLED;
00625     if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
00626         this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
00627       this->HandleButtonClick(SLWW_SAVE_GAME);
00628     }
00629 
00630     return state;
00631   }
00632 
00633   virtual void OnTimeout()
00634   {
00635     /* This test protects against using widgets 11 and 12 which are only available
00636      * in those two saveload mode */
00637     if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
00638 
00639     if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
00640       if (!FiosDelete(this->text.buf)) {
00641         ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
00642       } else {
00643         this->InvalidateData();
00644         /* Reset file name to current date on successful delete */
00645         if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
00646       }
00647 
00648       UpdateTextBufferSize(&this->text);
00649     } else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
00650       _switch_mode = SM_SAVE;
00651       FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
00652 
00653       /* In the editor set up the vehicle engines correctly (date might have changed) */
00654       if (_game_mode == GM_EDITOR) StartupEngines();
00655     }
00656   }
00657 
00658   virtual void OnResize()
00659   {
00660     this->vscroll->SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
00661   }
00662 
00663   virtual void OnInvalidateData(int data)
00664   {
00665     switch (data) {
00666       case 0:
00667         /* Rescan files */
00668         this->selected = NULL;
00669         _load_check_data.Clear();
00670         BuildFileList();
00671         /* FALL THROUGH */
00672       case 1:
00673         /* Selection changes */
00674         if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00675           this->SetWidgetDisabledState(SLWW_LOAD_BUTTON,
00676               this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
00677           this->SetWidgetDisabledState(SLWW_NEWGRF_INFO,
00678               !_load_check_data.HasNewGrfs());
00679         }
00680         break;
00681     }
00682   }
00683 };
00684 
00686 static const WindowDesc _load_dialog_desc(
00687   WDP_CENTER, 500, 294,
00688   WC_SAVELOAD, WC_NONE,
00689   WDF_UNCLICK_BUTTONS,
00690   _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
00691 );
00692 
00694 static const WindowDesc _load_heightmap_dialog_desc(
00695   WDP_CENTER, 257, 320,
00696   WC_SAVELOAD, WC_NONE,
00697   WDF_UNCLICK_BUTTONS,
00698   _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)
00699 );
00700 
00702 static const WindowDesc _save_dialog_desc(
00703   WDP_CENTER, 500, 294,
00704   WC_SAVELOAD, WC_NONE,
00705   WDF_UNCLICK_BUTTONS,
00706   _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
00707 );
00708 
00713 static const FileType _file_modetotype[] = {
00714   FT_SAVEGAME,  
00715   FT_SCENARIO,  
00716   FT_SAVEGAME,  
00717   FT_SCENARIO,  
00718   FT_HEIGHTMAP, 
00719   FT_SAVEGAME,  
00720 };
00721 
00722 void ShowSaveLoadDialog(SaveLoadDialogMode mode)
00723 {
00724   DeleteWindowById(WC_SAVELOAD, 0);
00725 
00726   const WindowDesc *sld;
00727   switch (mode) {
00728     case SLD_SAVE_GAME:
00729     case SLD_SAVE_SCENARIO:
00730       sld = &_save_dialog_desc; break;
00731     case SLD_LOAD_HEIGHTMAP:
00732       sld = &_load_heightmap_dialog_desc; break;
00733     default:
00734       sld = &_load_dialog_desc; break;
00735   }
00736 
00737   _saveload_mode = mode;
00738   _file_to_saveload.filetype = _file_modetotype[mode];
00739 
00740   new SaveLoadWindow(sld, mode);
00741 }
00742 
00743 void SetFiosType(const byte fiostype)
00744 {
00745   switch (fiostype) {
00746     case FIOS_TYPE_FILE:
00747     case FIOS_TYPE_SCENARIO:
00748       _file_to_saveload.mode = SL_LOAD;
00749       break;
00750 
00751     case FIOS_TYPE_OLDFILE:
00752     case FIOS_TYPE_OLD_SCENARIO:
00753       _file_to_saveload.mode = SL_OLD_LOAD;
00754       break;
00755 
00756 #ifdef WITH_PNG
00757     case FIOS_TYPE_PNG:
00758       _file_to_saveload.mode = SL_PNG;
00759       break;
00760 #endif /* WITH_PNG */
00761 
00762     case FIOS_TYPE_BMP:
00763       _file_to_saveload.mode = SL_BMP;
00764       break;
00765 
00766     default:
00767       _file_to_saveload.mode = SL_INVALID;
00768       break;
00769   }
00770 }

Generated on Sun Jan 23 01:49:02 2011 for OpenTTD by  doxygen 1.6.1