roadveh_gui.cpp File Reference

GUI for road vehicles. More...

#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "table/sprites.h"
#include "table/strings.h"

Go to the source code of this file.

Functions

void DrawRoadVehDetails (const Vehicle *v, int left, int right, int y)
 Draw the details for the given vehicle at the given position.
void DrawRoadVehImage (const Vehicle *v, int left, int right, int y, VehicleID selection, int skip)
 Draws an image of a road vehicle chain.

Detailed Description

GUI for road vehicles.

Definition in file roadveh_gui.cpp.


Function Documentation

void DrawRoadVehDetails ( const Vehicle v,
int  left,
int  right,
int  y 
)
void DrawRoadVehImage ( const Vehicle v,
int  left,
int  right,
int  y,
VehicleID  selection,
int  skip 
)

Draws an image of a road vehicle chain.

Parameters:
v Front vehicle
left The minimum horizontal position
right The maximum horizontal position
y Vertical position to draw at
selection Selected vehicle to draw a frame around
skip Number of pixels to skip at the front (for scrolling)

Definition at line 133 of file roadveh_gui.cpp.

References _current_text_dir, DIR_E, DIR_W, DrawFrameRect(), DrawSprite(), FillDrawPixelInfo(), FR_BORDERONLY, SpecializedVehicle< RoadVehicle, Type >::From(), GetVehiclePalette(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, SpecializedVehicle< T, Type >::Next(), TD_RTL, and VS_CRASHED.

Referenced by DrawVehicleImage(), and DepotWindow::DrawVehicleInDepot().


Generated on Sun Jan 23 01:49:20 2011 for OpenTTD by  doxygen 1.6.1